Short stories published in Clarkesworld
Clarkesworld is a monthly science fiction and fantasy magazine first published in October 2006. It won the the British Fantasy Award for Best Magazine in 2014, and has thrice won the Hugo Award for Best Semiprozine; its published fiction has won the Hugo, Nebula, BSFA, and Locus Awards, among others.
Listing 49 stories.
On a futuristic street haunted by denizens of the past, the ghosts discover a baby among them. As he grows, the child begins to understand his complicated existence.
After being unfairly blamed for medical malpractice, a Chinese student finds success making illegal fake versions of beef.
After the Collapse, only dimension-hopping salesmen can save humanity from its ruined atmosphere and pH-imbalanced oceans.
Plagued by visions of her past, a humanoid creature investigates a crashed UFO. She realizes that the ship and the creature piloting it are one and the same.
When a search engine becomes artificially intelligent, it decides to try to help people...starting with the users who upload the best cat photos.
In the midst of an interplanetary war, two women meet an alien who is hoping to retrieve the body of his dead brother, whom he honors by consuming his remains.
Guided by the spirit of an ancient queen, a lonely hotel IT manager brings together an unlikely group of individuals to eventually bring about her reincarnation as a mystical kharchal.
On a ship journeying from earth to a post-apocalyptic world, a young mother gives birth to a daughter with white fur. The mother, who's been having strange dreams about a bear prince, wonders if her child's unique appearance is related to these visions.
Prison inmates are told that they're being sent to scope out a new Earth for mankind to move to, but when they "come back" they find out they have just been play-testing a new virtual reality video game. Prison inmates are used to test a new video game which would have them inhabit a virtually real new planet, but they believe they are truly being sent to another solar system. When they realize that they've just been playing a game, there are long-term psychological impacts.
In a distant future in which technological advances have extended human lifespans, a man must decide whether or not to upload his dying Cuban refugee mother’s consciousness to a digital “habitat” technology he has developed, where she can live out her life in virtual simulation back home in Cuba.