Save the Reaper
By Alice Munro, first published in The New Yorker
A woman allows her grandchildren's road trip games in the Canadian backcountry. Distracted by her own nostalgia, she unwittingly takes them to a strange, unfamiliar house.
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Eve wishes her son-in-law, Ian, had stayed home in California. She had counted on a three-week vacation with her daughter, Sophie, and her two grandchildren in Canada, but twelve days into the trip, Ian misses his wife so much that he decides to take her and the kids to visit Toronto. No one mentions the possibility of Eve going along. During World War II, Eve lived in the Lake Huron village with her parents and brother. As she drives the kids back to their cabin, she plays a game with them — they pretend the cars near them on the highway are driven by incognito aliens. Philip, the elder of the two kids, convinces Eve to follow a dirty truck on these grounds. When it turns into a private drive, she lets them browbeat her into following. Eve realizes she knows the house. Years ago, she visited with her parents, marveling at its huge wall full of portraits. Or was it a different place? She cannot tell. When she gets out to speak to the driver, she gets drawn into small talk and feels obligated to go inside. There, she finds a circle of slovenly, drunk men playing cards. She finally extricates the kids from the house, and convinces the truck's owner to move the truck out of the driveway and let her leave. As she eases out onto the road, one of the drunk people in the house jumps in the car and asks for a ride to the highway. In barely controlled terror, Eve lets her in and drops her off on the road. After she spends the rest of the drive reminiscing about the fling that gave rise to Sophie, Eve brings the kids home and spends the evening having fun with her family, thinking about the drunk hitchhiker, and remembering her past.
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